Halo 5 Forge Map Design Theory: Infection
The beloved infection gametype has finally found its way into Halo 5. In this video, MultiLockOn and myself take a look at infection design and what it means to make a great map for this unique gametype. With a combined 18 years of infection experience, we share some of what we feel makes for a great map. Nothing we state in this video is definitive, nor do we cover all aspects of map design. This video is meant to be used as a set of guidelines for those interested in creating maps for the new gametype. If you enjoy this video, check out MultiLockOn's channel for other design talk productions:
https://www.youtube.com/user/MultiLock0n
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