[Halo CE MCC] Audio Delay / Latency Bug Demonstration
I know this is very nitpicky and minor, but the amount of delay is enough for me to feel it in game. It makes me wonder if anything else is linked to this in the audio engine.
Latest MCC as of this video date, compared with v1.10 of Gearbox's Halo CE port.
READ FOR BEGINNING/END CLIP: It may seem odd that the barrel fire particles do not line up with both clips, but notice that even when this is the case, the bullet particles occasionally line up. I decided to sync based on the pistol reload animation rather than the particles as those may differ from the game physics engines.
I wonder if this has anything to do with how MCC handles frame interpolation to force the game at 60 fps.
I did report this to Halo Support.
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