Halo CE - The Absolute Bestest Version of the Campaign Ever! [BLIND]

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Compared to Halo 1 on the original Xbox, the PC version was dampered down significantly with more bugs than there're followers on my twitter. The Halo CE Refined Campaign aims to deliver the most outright best experience of Halo 1... but Moses sent me something much... MUCH different.

Author: (For reasons unbeknownst, I was heavily advised to fill up the description even more with the entire credits, even though you're prefectly fine finding them on 'credits.txt')

MosesofEgypt: The Head Honcho
http://forum.halomaps.org/index.cfm?page=userinfo&viewuserid=13869

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Jesse

The HUD was developed for a multitude of reasons but to put it simply,
the goal of this project is to make a faithful recreation of the original
Halo CE Xbox HUD in a higher resolution format.

The original HUD was designed for a very low screen resolution, so the
source files are not particularly detailed.

These days, most of us use full HD or higher screen resolutions, and the
original HUD has shown its age. The HUD is also used in stunt_man's
competitive Halo CE maps project (GMYF) and brings back elements from the
original Xbox HUD that were altered for the PC version (square health bars).

While a tracing of the original images would suffice for most, we wanted
to be meticulously accurate with the recreation so it holds up to the
expectations of the most competitive veteran players.

Discord for Jesse's HRHH project and Moses' MEK suite:
https://discord.gg/uusNQs8


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Vaporeon

Martin O'Donnell's brilliant soundtrack has always meant a lot to me, and
it was bothering to see it not flow so well in the PC release of Halo.
Thankfully, transferring over the music from the Xbox version has relieved
most of the issues with the soundtracks composition. While it might not
provide technically superior audio quality, I really think the perfect
pacing of music greatly improves the overall experience of the game.


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Mortis and Team Rocket

I have always been bothered by the missing 'plasma' shaders in the
PC port of Halo - So, I developed a method to replicate the missing
shader_transparent_generic effect as closely as possible.

Unfortunately, this method can only get so close, but I think we nailed
it for the most part.


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Waffles(OverNyan):

Responsible for finding and fixing many small issues, like the bump
map on the c20 plasma panels, and various transparent generic fixes.


AltSierra117:

Fixed the issue with the shade projectile contrails not appearing.


Michelle:

Restored the glass in b40 and c40 by using a water shader to mimic
the effect of the non-functional glass shader. Also fixed twisting
that occurs on certain contrails at high framerates.


stunt_man:

Provided information on how to fix the active camo to make it
render more closely to how it appears on xbox.


Extra credits:

Thanks to anyone who pointed out things wrong with the PC port, and
thanks to the entire Halomaps community for helping test my tools and
get them to be as bug-free and reliable as they currently are(none of
this would be possible without that sweet, sweet, feedback).

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Download: (There're multiple ways you can get the Refined Campaign, where I'm positive, will now make this a stupidly long description, so I highly recommend joining the Rebel Army discord server to see all the different versions available for you. The version you see/saw on this livestream is the one most below)
https://discord.gg/DaNR7qr

Forum Discussion: https://reddit.com/r/HaloCERefined/

Actual Thumbnail by an UncookedMoa: https://youtube.com/TheSparbiter

Livestream Archive: https://www.youtube.com/playlist?list=PLoB3C2uiZ8IE-lRviZ5-mGjdh20i2YX9S

StormUndBlackbird Community: http://discord.me/SBB

#RefinedCampaign







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