Halo: Combat Evolved Bonus 2 - EAX Demonstration
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Halo: Combat Evolved © Microsoft Corporation. "Halo: Combat Evolved Bonus 2 - EAX" was created under Microsoft's "Game Content Usage Rules" using assets from Halo: Combat Evolved. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo: Combat Evolved. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
So in my Halo walkthrough/let's play, there were two major issues in my book. The first was the framerate, which frequently jumped between acceptable and poor, and was caused by playing on a laptop with inadequate cooling. The second was the audio, which was cheap system software audio output.
This second one was caused by the laptop not having a card capable of hardware-accelerated audio, and I mistakenly thought that having OpenAL was enough to make it work. (It seemed to be the case for Doom 3 when I first started my LP on the laptop there, in my defence. You can clearly hear the effects working in those early videos!) Here, through SoundBlaster Recon 3D Pro and Creative ALchemy, we're able to experience the second major improvement Gearbox gave the port (first being the volumetric lighting effect on the sun): EAX audio. The implementation isn't perfect, as the player's guns do not seem to be affected by environmental sound.
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