Halo Energy Sword Sound Redesign | Sci-Fi Sound Design Tutorial
Sound Designer's Starter Pack (free): https://daviddumaisaudio.com/starterpack
In this video tutorial, I break down my Halo energy sword sound redesign layer by layer. I also go over all sound sources, fx, plugins, processing, and all that fun stuff.
Tools used in this video (May Contain Affiliate Links):
Recenter: https://www.daviddumaisaudio.com/recenter
OTT: https://www.daviddumaisaudio.com/OTT
Uberloud: https://www.daviddumaisaudio.com/uberloud
Trackspacer: https://www.daviddumaisaudio.com/trackspacer-pb
Spectre: https://www.daviddumaisaudio.com/spectre
Neutron: https://www.daviddumaisaudio.com/neutron-pb
Vital: https://www.daviddumaisaudio.com/vital
bx_Subsynth: https://www.daviddumaisaudio.com/bx-subsynth
Soothe2: https://www.daviddumaisaudio.com/soothe2
Disperser: https://www.daviddumaisaudio.com/disperser
Smart Limit: https://www.daviddumaisaudio.com/smartlimit
00:00 - Intro
00:18 - Energy Sword Layer by Layer Break Down
08:09 - Group Bus Processing
Thanks for watching!
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About David Dumais Audio
David Dumais Audio is committed to creating professional, creative, and expressive sound design and music for video games. David wants to share what he has learned over the years; everything from creating energetic music to crafting ambient sounds, gun sounds, foley, recording sounds, UI sounds, game sounds and so much more.
The David Dumais Audio YouTube Channel contains some of David’s best advice, strategies, concepts, and philosophies which he has effectively used to help hundreds of game developers realize their goals. This channel is designed to help the beginner as well as the professional continually improve their skills and challenge their creative process.