Halo fireteam raven arcade game pod

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Halo is an American military science fiction media franchise created by Bungie. The franchise is currently managed and developed by 343 Industries, and owned and published by Xbox Game Studios. The central focus of the franchise builds on the experiences of Master Chief John-117, one of a group of supersoldiers code-named Spartans, and his artificial intelligence (AI) companion, Cortana.

Halo
Halo (series) logo.svg
Genre(s)
First-person shooter (main series)
Real-time strategy (Halo Wars series)
Twin-stick shooter (Spartan Assault series)
Arcade game (Halo: Fireteam Raven)
Developer(s)
Bungie (2001โ€“2010)
Ensemble Studios (2009)
343 Industries (2011โ€“present)
Creative Assembly (2017)
Publisher(s)
Xbox Game Studios
Platform(s)
Xbox
Microsoft Windows
macOS
Xbox 360
Windows Phone
iOS
Xbox One
Arcade
Xbox Series X/S
First release
Halo: Combat Evolved
November 15, 2001
Latest release
Halo 4 (PC)
Halo: The Master Chief Collection (XSX)
November 17, 2020
The original trilogy centers on an interstellar war between humanity and an alliance of aliens known as The Covenant. The Covenant, led by their religious leaders called the Prophets, worship an ancient civilization known as the Forerunners, who perished while defeating the parasitic Flood. The eponymous Halo Array are a group of immense, habitable and ring-shaped superweapons that were created by the Forerunners to destroy the Flood, but which the Covenant mistake for religious artifacts that, if activated, would transport them on a Great Journey to meet the Forerunners. They are similar to the Orbitals in Iain M. Banks' Culture novels, and to a lesser degree to author Larry Niven's Ringworld concept.[1][2][3][4]

The games in the series are critically acclaimed, with the original considered the Xbox's "killer app".[5] This led to the term "Halo killer" being used to describe console games that aspire, or are considered, to be better than Halo.[6] Fueled by the success of Halo: Combat Evolved, and by marketing campaigns from publisher Microsoft, its sequels went on to record-breaking sales.[7][8][9] By 2015, the games had sold over 65 million copies worldwide, with the games alone grossing almost $3.4 billion.[10][11][12] As of February 2021, that figure has risen to 81 million copies.[13] Halo has since become one of the highest-grossing media franchises of all time. These strong sales led to the franchise's expansion to other media; the Halo Universe now spans multiple best-selling novels, graphic novels, comic books, short movies, animated movies and feature films, as well as other licensed products.

The sixth main installment, Halo Infinite, is due for release on December 8, 2021.[14]

Plot
Game series Edit
Further information: List of Halo media
Release timeline
2001 Halo: Combat Evolved
2002
2003
2004 Halo 2
2005
2006
2007 Halo 3
2008
2009 Halo Wars
Halo 3: ODST
2010 Halo: Reach
2011 Halo: Combat Evolved Anniversary
2012 Halo 4
2013 Halo: Spartan Assault
2014 Halo: The Master Chief Collection
2015 Halo: Spartan Strike
Halo 5: Guardians
2016
2017 Halo Wars 2
Halo Recruit
2018 Halo: Fireteam Raven
2019
2020
2021 Halo Infinite
Original trilogy Edit
Main articles: Halo: Combat Evolved, Halo 2, and Halo 3
The games of the original Halo trilogy were developed by Bungie, and are first-person shooters in which the player experiences most action from the protagonist's perspective.[18] The first title in the series is Halo: Combat Evolved on Xbox, released on November 15, 2001.[19] The game was initially intended to be released for Windows and macOS, until Microsoft's purchase of Bungie in 2000 led to the game becoming an Xbox launch title and delaying any release for personal computers for 2 years.[20][21] Halo: Combat Evolved introduced many gameplay and plot themes common to the whole trilogy. Players battle various aliens on foot and in vehicles to complete objectives, while attempting to uncover the secrets of the eponymous Halo. One concept introduced in Halo: Combat Evolved, is limiting the number of weapons players could carry to two, forcing them to carefully select their preferred armament.[22] Players fight with ranged and melee attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of Halo",[23] which has remained fundamentally unchanged throughout the trilogy. In Halo: Combat Evolved, the player's health is measured in both hit points and a continually recharging energy shield; the sequels forgo the hit point system, although it returns in spin-offs.]

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