
Halo Infinite Multiplayer Xbox Series X|S & Xbox One X/S Frame Rate Test
Halo Infinite Multiplayer Beta frame rate test showing the framerate/fps on Xbox Series X, Xbox Series S and Xbox One X/S.
Subscribe for more gaming tech analysis: http://bit.ly/VGTechSubscribe
The version tested was 1.3237.31909.0. The default video settings were used.
Timestamps:
00:00 - Xbox Series X Quality Mode
02:32 - Xbox Series X Performance Mode
05:05 - Xbox Series S Quality Mode
07:36 - Xbox Series S Performance Mode
10:08 - Xbox One X Quality Mode
12:40 - Xbox One X Performance Mode
15:12 - Xbox One S
Xbox Series X in Quality Mode uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest resolution found being approximately 2400x1800. Xbox Series X in Quality Mode uses temporal upsampling to reconstruct a 3840x2160 resolution when rendering natively below this resolution.
Xbox Series X in Performance Mode uses a dynamic resolution with the highest native resolution found being 2560x1440 and the lowest resolution found being approximately 1390x960. Native resolution pixel counts at 2560x1440 seem to be very rare on Xbox Series X in Performance Mode. Xbox Series X in Performance Mode mode uses temporal upsampling to reconstruct a 2560x1440 resolution when rendering natively below this resolution.
The only resolution found on Xbox Series S in Quality Mode was 1920x1080.
Xbox Series S in Performance Mode uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest resolution found being 1440x1080. Native resolution pixel counts at 1920x1080 seem to be common on Xbox Series S when in Performance Mode. Xbox Series S in Performance Mode seems to use temporal upsampling to reconstruct a 1920x1080 resolution when rendering natively below this resolution.
Xbox One X in Quality Mode uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest resolution found being approximately 2880x1800. Xbox One X in Quality Mode uses temporal upsampling to reconstruct a 3840x2160 resolution when rendering natively below this resolution.
Xbox One X in Performance Mode uses a dynamic resolution with the highest native resolution found being 2560x1440 and the lowest resolution found being approximately 1706x960. Xbox One X in Performance Mode uses temporal upsampling to reconstruct a 2560x1440 resolution when rendering natively below this resolution.
Xbox One S uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest resolution found being 1280x900. Xbox One S uses temporal upsampling to reconstruct a 1920x1080 resolution when rendering natively below this resolution.
The Xbox Series consoles appear to be using Variable Rate Shading which can result in some double width and double height pixels being visible in the frame https://bit.ly/3x2W7zl
There is some variance in how often the frame pacing issues occur when running at 30fps.
Xbox One S is missing screen space reflections and ground tessellation https://bit.ly/3CJlxnb
Stats: https://bit.ly/3njdQj4
Frames Pixel Counted: https://bit.ly/30mB0Mg
Watch in 4K and 60fps for the best experience.
Please consider liking and sharing the video if you enjoyed it.
Twitter: https://twitter.com/VGTech_
Facebook: http://bit.ly/2D3JyJk
Other Videos By VG Tech
Other Statistics
Halo Infinite Statistics For VG Tech
VG Tech currently has 83,383 views spread across 5 videos for Halo Infinite. The game makes up 1 hour of published video on his channel, making up less than 0.95% of the total overall content for Halo Infinite on VG Tech's YouTube channel.