Halo Infinite waits to be FIXED! (New Update Fixes Desync Bug?)
343 studios is aware of the desync bug in the Halo Infinite multiplayer, and they've promised to solve the problem. but the question is; when will it happen? There's a bigger update comming in the mid of February, that hopefully(!) will adress this very annoying issues in the multiplayer. In this video I'll discuss and some other problems that needs attention from the devs. What do you think?
Halo Infinite waits to be FIXED! (New Update Fixes Desync Bug?)
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★ ABOUT THE VIDEO:
In this video I'm talking about the desync bug and other performance issues when it comes to Halo Infinite, that is a free to play multiplayer shooter that was released on November 15 by 343 Industries and Microsoft.
Halo Infinite is a first-person shooter game developed by 343 Industries and published by Xbox Game Studios. The sixth main entry in the Halo series, it continues the story of the Master Chief, following Halo 5: Guardians (2015). Unlike previous installments in the series, the multiplayer portion of the game is free-to-play.
Infinite was planned to be released as a launch title with the Xbox Series X/S on November 10, 2020, but was delayed in August 2020. It is planned to release on December 8, 2021 for Microsoft Windows, Xbox One, and Xbox Series X/S. Halo Infinite's multiplayer component has been in open beta as of November 15, 2021.
Halo Infinite is a shooter with most gameplay taking place from a first-person perspective, that includes a number of weapons and vehicles commonly found in the Halo series (e.g. the Warthog). It features several types of abilities for player character the Master Chief, such as the Grapple Shot and Thruster, with the former enabling him to pull himself towards foes or retrieve items.
The title's campaign mode features a semi-open world structure; players can freely explore parts of the setting, the ringworld Zeta Halo, which are segmented off from each other and initially impassable. There are also more linear environments within the ring's surface. Scattered throughout the environment are Forward Operating Bases, which can be cleared of enemies and captured. Captured bases serve as fast-travel points and earn the player Valor, which is used to call in new weapons and vehicles.
Multiplayer largely retains traditional Halo gameplay, with deathmatch, capture the flag, and other modes available in standard 4v4 and 8v8 Big Team Battle variants. New to multiplayer are ability pickups, which allow a player to activate a special power a limited number of times, such as dashing, active camouflage, and "repulsor" charges that can knock enemies back.
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