Hammer Tutorial 12 - logic_case For Pseudorandom Level Choices
Welcome everyone to another Hammer tutorial, this time around I cover the usage of the logic_case entity for simulating a random choice between a set of possible outcomes. This will be useful for branch paths or dynamic level creation (i.e. holes in ceilings, floors or walls, but these will need to be created first!). Please let me know what you think, if this was helpful and any ideas for future tutorials! Thanks for watching.
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