
Hammer Tutorial 18 - Using The func_reflective_glass Entity To Create RTX-Style Floors in Source
Hey everyone and welcome to another Valve Hammer Editor tutorial, this time around I am demonstrating what you would need to do to get the func_reflective_glass entity in Source to allow floors to have real-time reflections, similar to RTX reflections. This has its own set of problems which limits the usage of this feature, such as plane limitations and incorrect skybox reflections. Hopefully you found this helpful, please let me know what you think and see you next time!
Valve Developer Wiki page: https://developer.valvesoftware.com/wiki/Func_reflective_glass
Mapbase mod page: https://www.moddb.com/mods/mapbase
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