Half-Life 2 Beta - Wasteland Train Introduction (Possible Level Development Concept I Thought Up)

Half-Life 2 Beta - Wasteland Train Introduction (Possible Level Development Concept I Thought Up)

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Published on ● Video Link: https://www.youtube.com/watch?v=R2l20L6uqKI



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Duration: 3:34
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Hello everyone and welcome to a short, no voice commentary video where I outline my idea of mapping out the Wasteland train introduction from Half-Life 2 Beta, using code from a mod called Mapbase. In essence, you could cram all of the Wasteland geometry in the 3D skybox and move the sky_camera entity (which will then update the position of the 3D skybox, made possible via code changes in Mapbase) while keeping the world geometry static (in this case the train). This simulates the motion of a fast train through a large environment. I briefly mention benefits/drawbacks to doing this, plus a possible workaround for brushes with small details that would normally be deleted by Hammer. Hopefully you find the video interesting/helpful, please let me know what you think and see you for another video!

Mapbase Mod: https://www.moddb.com/mods/mapbase

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Tags:
TheMaster974
Half
Life
Half-Life 2
Beta
Wasteland
Train
Intro
Introduction
Possible
Level
Design
Mapping
Idea
Concept
Hammer
Mapbase
Mod
Development
Thoughts
Implementation



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