Hammer Tutorial 25 - Pseudorandom Razor Train Setup

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Published on ● Video Link: https://www.youtube.com/watch?v=fqnocodL4h4



Half-Life 2
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Duration: 12:34
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Hey everyone and welcome to another viewer requested Hammer tutorial, today I am showcasing how to create random trains. This will be achieved by using the razor train models from Half-Life 2 (you can do this for any trains that have approximately the same length), a logic_timer, a couple of logic_case entities, some logic_relay entities and point_template/env_entity_maker entities for train spawning. This tutorial creates an effectively randomized (pseudorandom) razor train with varying length and carriage setup. Hopefully you find this helpful, please let me know what you think and I'll see you next time for whatever I decide to do! Thanks for watching.

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Tags:
TheMaster974
Valve
Hammer
Editor
Tutorial
Setting
Up
Pseudorandom
Razor
Trains
Half-Life
Half-Life 2
Random



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At present, TheMaster974 has 80,494 views spread across 114 videos for Half-Life 2, and roughly a days worth of Half-Life 2 videos were uploaded to his channel. This is 9.78% of the total watchable video on TheMaster974's YouTube channel.