Hammer Tutorial 25 - Pseudorandom Razor Train Setup
Hey everyone and welcome to another viewer requested Hammer tutorial, today I am showcasing how to create random trains. This will be achieved by using the razor train models from Half-Life 2 (you can do this for any trains that have approximately the same length), a logic_timer, a couple of logic_case entities, some logic_relay entities and point_template/env_entity_maker entities for train spawning. This tutorial creates an effectively randomized (pseudorandom) razor train with varying length and carriage setup. Hopefully you find this helpful, please let me know what you think and I'll see you next time for whatever I decide to do! Thanks for watching.
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