Hang-On - 1985 - Take On The Motorcycle Challenge - Master System | Shortplay
Hang-On (ハングオン) is a 1985 arcade game developed by Studio 128. One of Yu Suzuki's designs, Hang-On is notable for being the first full body experience arcade game, as some cabinets were shaped like bikes that the user had to ride on. It was built on the arcade Sega Hang-On hardware that later powered Space Harrier. it was brought overseas to the Sega Master System and also made available on launch in Europe (where it was distributed on Sega Card with launch Master System consoles in several regions). The Master System Hang-On later became a built-in game and in 1990 was re-released on cartridge, also in Europe.
In North America, the Master System Hang-On was never released on its own, instead being part of Hang-On / Safari Hunt (built into some Master System consoles and also released on cartridge) and later Hang-On / Astro Warrior.
GAME RECORDING INFO:
The game was scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio (screen ratio, not the internal resolution). I also use a shader that simulates a CRT Monitor with a S-Video filter signal, and over it i created a a 3d image of a game room with a TV from the 80s, to create a nostalgic atmosphere.
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