Hardcore Paladin - Part 30 - Auberdine
Auberdine was a night elven town in Darkshore. It was the most important settlement in the area before its destruction during the Cataclysm, serving as the main port of the Alliance in northern Kalimdor. Since the Fourth War, the Ruins of Auberdine have been heavily contested by the Forsaken and the elves.
Auberdine lied on the shores of the Veiled Sea within the region of Darkshore. The closeness of the sea produced a damp climate, with a seemingly omnipresent cover of storm clouds. The town was surrounded by hills and pine forests.[1]
Auberdine featured typical night elven architecture – low-slung, arched, wooden buildings. It had stone and earthen streets, the paths and bridges illuminated by lamps. The town had both residential and commercial areas. It only had a few public gathering places, these included the Last Haven Tavern, another inn,[2] the town square and the hunter's hall. Auberdine also had a prominent port, with both passenger and cargo ships[3] from the Eastern Kingdoms calling here. The port had its own, unique lighthouse of night elven design.
The houses in the town had wooden floors and furniture typical of elven architecture. A domicile visited by Broll Bearmantle had the typical trappings of a night elven home, with plant life within. It had sleeping quarters, where the inhabitants could lay on woven mats.[4]
The mainland location of the town, as well as its port, made it the prime location for night elves trading with the outside world. This produced a racially mixed population that included dwarves, gnomes, humans and even high elves. To help the outsiders, Auberdine was unusually well lit for a night elven settlement, and featured some bilingual signposts in both Darnassian and Common.[5]
The town was led by the elder Thundris Windweaver, who had stewardship of the day-to-day affairs of the townsfolk.[6] He was supported by the Auberdine Village Council, who hired adventurers for a number of purposes.[3] The defense was coordinated by the local Sentinels, with Sentinel Glynda Nal'Shea reporting directly to the council.[7]
Auberdine was generally looked down upon and shunned by the denizens of Darnassus, including Broll Bearmantle, who considered the people of Auberdine as nothing better than outcasts and misfits. The town had a garrison of Sentinels, but they separated themselves from the other townsfolk. The town even had some druids, although it was considered to be a place not entirely conducive to druidic ways.[8] The town was considered quiet by outsiders.[9] Shandris Feathermoon, however, remembered Auberdine as a place of laughter.[10]
At its peak, the town provided many services to its citizens. Apart from the port, it had its own hippogryph master, innkeeper, profession trainers and vendors. Dwarves had set up a small smithy in town. Fishing and crabbing was particularly popular in the area, braving the dangers of the coastline.[11] Murlocs, in particular, posed a grave problem to the fishing boats leaving the port.[12] (In turn, the locals made armor of the scales stripped off of the murlocs' corpses.)
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