Haunted Castle - Cemetery Stage Concept
Well, after six straight hours of programming today, this is what I've gotten done. There are a few obvious works-in-progress, such as the Wraiths. With all this done, the only things I really have to get done now are Medusa and bugfixes on a few enemies (like the skeletons that died in one or two hits when they should have died in three, or the Ghost Skulls that - for whatever reason - didn't show up), which is great. I'm pretty damn happy with today.
EDIT: Shit. I thought I cut that first segment out. Well, you can see Simon bugged out from what should have been a falling death, hence the soft reset.
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