Haunted Contest 2 - Entry 7, 9th The Bloodstained Mansion by dragonfan96 (0.2/10)

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Published on ● Video Link: https://www.youtube.com/watch?v=n8lFU-nEXFg



Duration: 22:14
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The Thwomp King (0/10)

The music and visuals are pretty nice. The addition of the FNAF sister location ballora theme is interesting to have too, and it works oddly enough. You stuck with the generic haunted house, but added some darkness with the dead toads and blood dripping from them. The spike section is a pain when you’re bigger and needs to be expanded to be more fair. The ballora music section is mad unsettling when you know something is after you, but spin jumping on all of the blocks to find something just never works well. At the very least the bottom should have a pipe that takes you back to the top when you get stuck going down one path. Furthermore the quality of the level drops further when you have messed up blocks causing repeat event dialogue showing up and doors that don’t work either. On top of it all, the level is not completable.

MECHDRAGON777 (0/10)

Impossible level. Please submit a video on Youtube about this level. I think you forgot to place a door somewhere.

bossedit8 (1/10)

This level is not at all my liking as of how it's designed and such. I mean sure it does have those creepy aspect of hanging Toads with blood drippling out of them and some of them are actually alive and attack you in a swooper styled NPCs but even with those cool things this level has, there's just a lot of it that really drains it dramatically. At the climbable area, being big is next to impossible to advance through it unharmed. There's one room with like a lot of turn blocks and at the top of it it's slippery for no reason but this whole turn block section is a puzzle... you have to pick the right one after you get some infos from the message block but once you pick the wrong one which is literally anywhere besides 2 you'll lose a 1UP and have to restart the level again. Also I love how those NPCs that usually spawn from the pipes aren't specifically correct like they spawn from the wrong side of the area where the pipes are usually facing to (Example, pipe from the bottom but the NPC as of how it spawns is coming from the top). Later on, for some reason you get to a slight maze and there's also death traps... which, why... that's not a good idea to do that like once you enter a door you get killed as in losing a 1UP. At least you get one secret star in this level but the main star is literally impossible to get, means this level has been never tested fully.

Linik (0/10)

I'm sorry, but this level was absolutely atrocious. If anything, this level is solely designed to piss the player off with its unfair puzzles and traps. One such example is the turning block puzzle, where the player is expected to find the right blocks to destroy so they can uncover a pipe. It's simple enough, but you have a rough 1 in 2000 chance of finding the right block. Yep, there are so many of them it's nearly impossible. There's also another one which involves having to run against a P-Switch so they can uncover an entrance, but it turns out to be a trap where the player has no escape, and must commit suicide. I would go on more but this would make the review too long, so I'll cut to mentioning that this is only setting the player up for the biggest problem of the level - it is not finished. If you look in the editor, there is no way to make a warp to the exit appear, so the only way to "complete" the level is to get the SMW star and commit suicide. I can tell that this level was clearly not tested properly, so please test your levels properly in future. You may know where all the exits are, but another person who's playing the level most likely won't!

PROX (0/10)

This level is lacking in the possibility factor. I think you forgot to place a warp somewhere.
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