Haunted Contest 2 - Entry 2, 8th Moltenstone Labs by mariogeek2 (2.93/10)

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Published on ● Video Link: https://www.youtube.com/watch?v=Bfox-vnu9TM



Duration: 9:32
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The Thwomp King (2.5/10)

I swear the entrance/exit doors at the beginning of levels gets to me every time I see one in one of my contests. I’m not taking off, I just had to throw that out there. :p

Anyway you have an interesting setting for this level. I wouldn’t call it scary/haunted with what you presented, but I respect the idea as it’s a good one to try to pursue. You have nice visuals and good music, but scan through the level again considering I found a few spots with no blocks showing where there should be blocks. You had a nice start with the level in terms of using the lava environment to make interesting platforming, but after the first section you throw that away with all this open space. The level turned into a “spin jump on and avoid the eeries” for a good duration that wasn’t necessary. NPC placement wasn’t consistent with too many eeries throughout the level and some annoying rinkas in the first section. The fact that the level is incomplete doesn’t help either.

MECHDRAGON777 (3.14/10, rounded from π)

Okay, so this is a level like Moonstone labs, but more boring, lag filled, and has a lot of cutoff in the lava. Also, the rules said to specify what character the judge is supposed to play as and their was no readme or folder name telling me not to play as Klonoa or Peach. I do not see this going that far.

bossedit8 (3/10)

Eh, this level was meh. I find the concept neat as of how the dialogue goes but as of how the level design itself goes with enemy placements it wasn't all too great especially where you literally have to spinjump over Eeries to get further with more Eeries later on that are evily placed over a longer lavapool... like for the first time I played this, this spot was surely mean to bypass. I sure love fast generating Sparkies in front of the next door and also a sign (or a PC I should say) that's a bit difficult to catch because of those Sparkies generating quite fast and such. Love how that one Dragon Coin is completly unreachable at the first section. Also broken death effect on that robot guy but usually you couldn't kill by regular means until you slide into it. Also one last note, missing and cutoffish tiles on certain areas. I do like the background though... it looks nice even though those lavafall are too bright to be in the background (and I don't mean background objects, I mean that they're literally in the background in this level).

Linik (3/10)

Yeah yeah, I know that time constraints were getting in the way, but the level's quality suffers a lot due to this factor. In particular, there are a lot of signs that denote that this level was rushed, which it most likely was. Aside from the short length, one such example is the sporadic placement of the Eeries to the point where they don't look naturalistic. But the biggest problem with this level is that the haunted theme is absent. Simply slapping ghost enemies into any random environment doesn't make it haunted, because they need to be used in tandem with the environment for them to work effectively, and in this case, they don't fit. The music and the overall atmosphere of the level doesn't give out a haunted feel at all either; the lava/factory setting outweighs the haunted factor as well. My advice to you is, first of all, if you don't think you have enough time to complete the level and it doesn't feel complete, then don't submit it. Secondly, remember that the inclusion of Boos in a level does not make it haunted. Even SMB3's fortresses used Boos, and they were still fortresses!

PROX (3/10)

To put it bluntly, this level is bad. It forces the player to spin jump across lava, and the Eerie spam is just crazy. I also don't like the fact that you have to wait for platforms to appear while dodging rinkas. Also the bgos clash horribly with the level and there are some bgos that look like blocks which make things pretty confusing for the player.
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