Hellbound (Doom II) with Final Doomer+ and Voxel Doom (GzDoom) playthrough Part 3
Only three maps today, for they were huge. Absolutely massive, sprawling maps that look amazing... but aren't the smoothest to play. In particular both maps 12 and 14 looked great, lots of remarkable set pieces, but as far as actually guiding the player on where to go next? They were quite lacking. It ends up as a random switch hunt, look somewhere for a switch that opens a door in a whole other part of the map. The game doesn't really guide you forward. What it does do is throw huge groups of of enemies at you once you open a critical point. Though this weapon pack helps even that out with the addition of a freaking nuke! Good times ahead. -- Watch live at https://www.twitch.tv/the_nametag
Humble Bundle Partner reference and mods links:
General link:
https://www.humblebundle.com/?partner=nametag&charity=8443
Doom II:
https://www.humblebundle.com/store/doom-ii?partner=nametag&charity=8443
Hellbound:
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/hellbnd
Final Doomer+:
https://forum.zdoom.org/viewtopic.php?t=55061
Voxel Doom:
https://www.moddb.com/mods/doom-voxel-project
TargetSpy:
https://forum.zdoom.org/viewtopic.php?t=60784
Universal Damage Numbers:
https://forum.zdoom.org/viewtopic.php?t=55048
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