Helldivers 2 // Death From Above - Automaton Coop Super Helldive Lvl 10 - All Clear
Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main + Optional) completed, all outposts cleared, no personal deaths
Modifiers: Gunship Patrols, Poor Intel, Exreme Cold
Planet: Curia
Patch version: 1.001.002
There's a lot of things that can make a mission memorable - crazy plays, freak accidents, and this time the map generation gifting us the perfect elevated position to rain down hell on the Fortress from on high. It's over Automatons, we have the high ground!
Shout-out to my teammates @EchoLoss-sw1ce, @No1_diabolical_frog, and Spinyplanet! If you're looking to join us or other like-minded players, check out Warrior's discord: / discord
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Build:
More or less my usual AMR-Eruptor setup, but with the Walking Barrage and Servo-Assisted armour subbing in. The buffed Walking Barrage is fast becoming a favourite, being an exceptional tool for the Mega Nests and Fortresses as well as your standard Bug Breaches / Bot Drops.
For general-purpose AT, I'm holding onto my 500kg over the OPS since the double charge lets me take out a Factory Strider from afar.
Eruptor takes care of Fabricator vent shots and Trooper squads, while the AMR handles pretty much everything else, with Stun nades for easy Hulk kills. Supply Backpack keeps me loaded which helps especially when I'm splitting from the team for sniper opportunities. Verdict is a nice backup weapon, good at taking out Troopers or spamming into an on-rushing Berserker.
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00:00 Intro
00:30 Insertion, AA Guns
03:00 Stratagem Jammer
04:55 SEAF Artillery
07:30 Outpost 1
08:00 Outpost 2
09:30 SEAF SAM Site
12:00 Uplink 1
13:35 Outpost 3
15:40 Outpost 4
16:40 Escape Pod
18:45 Fortress
25:20 Outpost 6
26:40 Uplink 2
28:30 Evacuation
33:15 Extraction
37:30 Mission Stats