Helldivers 2 // Trying Out The Torcher - Terminid Coop Super Helldive - All Clear, No Deaths
Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main + Optional) completed, all nests cleared, no personal deaths
Modifiers: Orbital Fluctuations (Strat Cooldown +25%), Shrieker Patrols, Thick Fog
Planet: Pandion-XXIV
Patch version: 1.001.004
Alright alright, so I ended up barely using the Torcher in this run, clickbait confirmed...I really thought the Torcher would be a good fit for this build, the idea being: the Grenade Launcher handles everything from far to mid-range, then up close the Torcher takes over.
In practice however, I was so used to using the GL even up to close-mid range that by the time I switched to the Torcher the enemies were too close - ignition time, lack of any stagger or stopping power on the Torcher meant I got far more use out of the Bushwacker to push stuff back when they're in my face. Using the Torcher from further out might help burn the enemies in time before they reached me, but honestly I'd run into the same problem I encounter with the Flamethrower, which is Hunters jumping through the flames. When I did get the flame running, it did do good damage though, so there's definitely something to work with here.
More experimentation required methinks - if y'all have found a better way to use the Torcher or a combination with more synergy, let me know in the comments!
Big thanks to my teammates as usual, @originalSPECTER,@No1_diabolical_frog, and adman25. If you're looking to join us or other like-minded players, check out Warrior's discord: / discord
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Build:
The Grenade Launcher handles everything short of a Bile Titan as long as it's outside of the danger zone, 3-shotting Charger asses and able to magdump kill Impalers too. Torcher's there for enemies from mid-to-close - just beware of the delayed ignition when you switch to the Torcher after some time not using it, and mix in some groundfire damage as well as direct damage can help accelerate those kills. When stuff is really getting too close, the Bushwacker is amazing with its high damage per shot and good pushback - the individual reloads also work well for running and gunning or firing off rounds while retreating. Supply pack means the boom-booms never stop.
With the GL taking some of the load of the Charger kills, I can bring OPS and 500kg to have 2 separate strats for Bile Titans, OPS being our first choice for heavies so that we can keep the 500kg double charge free for those multi-BT spawns.
The Fortified Commando armour as the tankiest armour in the game gives me great survivability, which together my endless supply of stims means I can tank a helluva lot of damage, whether that's terminid claws or grenade FF.
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00:00 Intro
00:20 Insertion, Shrieker Nest
02:55 Nest 1
05:15 Spore Spewer
05:25 Clearing Extract
09:05 Flag 1
13:40 Nest 2
14:00 Escape Pod, Nest 3
15:20 Radar Station
18:15 SEAF Artillery
20:50 Flag 2
23:30 Nest 4
25:05 Mega Nest
30:15 Flag 3
34:00 Extraction
37:40 Mission Stats