Helldivers 2: Diving into Biome Material Creation with a Tiny Team | GDC 2025 | Adobe Substance 3D

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Dive into the material creation for biome environments in Helldivers 2. As the sole material artist at Arrowhead Games Studios, Romain Lemaire will guide you through the evolution of the material pipeline, from its inception to its current state. Learn how a streamlined approach to material authoring was developed to meet the challenges of creating diverse planetary environments with limited resources. This presentation covers the technical and artistic solutions implemented to maintain quality and consistency across multiple biomes, including the use of procedural tools and efficient workflow strategies that enabled a single artist to manage the material creation for an entire game.

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