[Helldivers 2] Stop, Drop, and Roll Doesn’t Work in Space

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Moradesh? Gone. Angel’s Venture? Gone. And now, the bots have decided it’s their turn to make things worse. The Automatons have launched a large-scale offensive, deploying their new "Incineration Corps"—which, as the name implies, really likes setting things on fire. Colonies are burning, civilians are screaming, and High Command has graciously left it up to us to decide what to do:

Option 1: Fight the bots and stop their scorched-earth campaign before we lose half the sector.
Option 2: Continue fueling the Penrose Energy Siphon (yes, that’s what it’s actually called) so we can slow down the giant black hole eating our planets.

Realistically, we’ll try to do both, fail spectacularly, and then blame Joel.

Oh, and we finally got urban warfare against the bots and a new mission type where we stop a convoy of Factory Striders. So, if I randomly scream in terror, assume it’s because a 114-ton death machine is stepping on my spine.

Hail Super Earth, I guess.

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