Helldivers II - Difficulty 10 Supportdiving on Blistica

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Still learning this game, so far tho it's fun, Hitting someone with a stim pistol as they lose all of their health only to survive on 1hp and recover is one of the best feelings, This is only my second D10 dive. (I'm not used to the fuel part of ICBM)

Generally my mentality with the supply pack is if I'm out of or low on stims and it doesn't seem like it will be needed later, use on myself, if a teammate is red or out of stims, supply them, if I hear "last reload", supply them, if it's off cooldown, start supplying myself or my team and pick up the fresh one, low or out of stim players are highest priority.

For Resupply Pods, I do not pick up any until the team starts moving again, or if the situation is dire and the pod has for whatever reason become inaccessible to my teammates and there are empty slots in my supply backpack.

Oh and as for why I'm using the ARC-12 Blitzer and not the Dilligence Counter Sniper, a big part of it is the fact that ICBM always results in the Rushdown Constellation, and the Blitzer is quite good as an anti-berserker measure, both for myself and to help my team outrun them.

0:00 Gear Selection
1:00 Long load
2:20 Gameplay Start
3:52 Fuel Pumping
4:20 First Factory Strider
4:42 First Factory Strider Down
5:18 Second Factory Strider
5:55 Fuel Complete
7:03 Second Factory Strider Down
7:58 I should have been kicked for this (Only time I die and it's because I'm oblivious)
8:30 Destroying Outposts & Clearing Side Objectives
11:20 Heavy Outpost Destroyed
12:02 Teammate gets Reinforced away from me, Falling Back
13:30 Medium Outpost Destroyed
16:50 Launch Codes Retrieved
17:35 Quasar to the rescue
18:00 Gunship Fabricator
20:32 Gunship Fabricator Destroyed
22:30 STORM THE FORTRESS!
24:07 Possible life save (looks like they tried to stim but got ragdolled)
24:37 Tank Despawn gets teammate killed by my sentry
25:06 Definite life save (experimental infusion damage reduction just barely saves them)
25:23 How to undo a life save (↑→↓↓↓)
26:21 Long backpack cooldown = Conservation mode
27:51 High Value Asset/Fortress Cleared
28:29 Finally notice resupply
30:40 Power Generator
32:20 Third Factory Strider (a lot scarier)
33:09 Dog Down
33:25 Power Generator Reactivated
34:50 Split, tag with K2 for primary objective
36:35 ICBM
37:07 Head towards A3 due to low stims/possibly needing help
38:50 ICBM Countdown
39:00 ICBM Launch/Mission Completed + 5 Minutes Remaining
40:57 Extraction Called
43:26 Extraction Complete/Mission End Cards