Hello in Houdini UE | Ben Christensen | Houdini Horizon

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Drawing an analogy between learning Houdini and learning a language, this presentation emphasizes the importance of mastering the fundamentals before tackling complex aspects. Aimed at making Houdini more approachable for game artists, it will explore the workflow between Houdini and Unreal Engine for real-time game VFX, covering the creation of meshes, textures, VDBs, look development, and more to showcase Houdini's versatility.

Ben Christensen is a Senior Real-Time VFX Artist with a sharp focus on realism and destruction, leveraging his expertise in Houdini and Unreal Engine. Ben joined Beyond-FX following a standout internship at SideFX, where he played a key role in developing pipeline tools for integrating Houdini with Unreal. From pushing the bar by advancing these pipeline tools to creating dynamic effects like weapon slashes, action trails, and shattering objects, Ben brings an unmatched attention to detail and passion for real-time work. He thrives on tackling complex pipeline puzzles, treating each challenge like a new adventure. When he's not exploring innovative ways to push creative boundaries, you'll find him diving into Elden Ring or engaging in epic battles in Super Smash Bros.




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