How the f*%# to Get Crowds from Houdini to Unreal | Alex Hamer | Houdini Horizon

Channel:
Subscribers:
137,000
Published on ● Video Link: https://www.youtube.com/watch?v=PQSBqsvqmsc



Duration: 0:00
431 views
18


Learn about different methods of how to efficiently create a pipeline for getting Houdini Crowds into Unreal Engine. See which method could be effective depending on your project requirements, since each has its advantages and limitations. The methods we will look at are Skeletal Animations and Vertex Animation.

Alex Hamer is currently a Marketing FX intern at SideFX. He completed a bachelor's degree in Game Design in the UK and was first introduced to Houdini during their Master's in Game Development, on which he was instantly hooked. After graduating with his Masters degree, he worked as a freelancer on SideFX: Project Pegasus, a procedural-based open-world tech demo. He then assisted in the Pegasus intermediate workshops at the Everything Procedural Conference at Breda University of Applied Sciences. He has a love for solving interesting problems and a passion for creativity.




Other Videos By Houdini


2024-09-24Procedural FX for Cinematic Projects | Francisco Valdes & Carlos Dordelly | Horizon HUG Santiago
2024-09-24The Role of Solaris in the RodeoFX VFX Pipeline and House of the Dragon Season 2 | Peter Dominik...
2024-09-24Composing Materials With USD and Solaris | Chris Rydalch | Houdini Horizon
2024-09-24PCA Shenanigans and How to ML | Jakob Ringler | Houdini Horizon
2024-09-24Procedural World Generation | Paul Lemeshko | Horizon HUG Toronto
2024-09-24From Bodies to Branches, Unconventional Instancing on FX's Shōgun | Timmy Lundin and Heinrich Lö...
2024-09-24The What and Why of Optimizing Solaris Performance | Mark Tucker | Houdini Horizon
2024-09-24MOPs: Designing User-Centric UX | Henry Foster | Houdini Horizon
2024-09-24Growing Pains: Procedural Cell Growth in Houdini for Halo S2 | Rafael Drelich & Mykyta Berezin |...
2024-09-24Procedural Workflows for Large Scale Oceans | Tim Sibley | Houdini Horizon
2024-09-24How the f*%# to Get Crowds from Houdini to Unreal | Alex Hamer | Houdini Horizon
2024-09-23How NASA Uses VFX Tools for Scientific Data Visualization | AJ Christensen | Houdini Horizon
2024-09-23Hello in Houdini UE | Ben Christensen | Houdini Horizon
2024-09-23Gone in 60 Frames | Manuel Bamberger & Michael Gottschalk | Horizon HUG Hamburg
2024-09-23ntLib: Houdini Open-Source HDA Library | Nitzan Tregerman | Horizon HUG Tel Aviv
2024-09-23Fast Houdini | Kai Stavginski | Horizon HUG Hamburg
2024-09-23From Concept to Realization | Daniel Lee | Horizon HUG Los Angeles
2024-09-23Plug-in Mania - The Development of Gaea 2.0 & Perforce Plug-ins | Paul Ambrosiussen | Houdini Ho...
2024-09-23Making Your Own COPs | Simon Verstraete | Houdini Horizon
2024-09-23Handcrafted AI: Building a Neural Network in Houdini with VEX | Ivan Rys | Houdini Horizon
2024-09-23Avoiding a Crash Landing: Finishing "Turbulence" | Christopher Rutledge & Magnus Møller | Houdin...