Heroes of Might and Magic V S1C6M2 No losses against 165 Cavaliers
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One of the "equalizer" battles to reduce your forces relative to those of the AI in this mission occurs on the southern island where the final two cities, Newpost and Lorekeep, must be taken. The beachhead is guarded by over a hundred Cavaliers, but careful planning can let even a Zehir without powerful Dark Magic or Ressurrection to get through unscathed, as in this following YouTube.
Allowing the Cavaliers to target the Golems is necessary to prevent them from going for the War Machines instead, since the AI will choose to attack "real" units instead of summonned ones if possible. Toward the end, Zehir carefully moves the elementals out of the way so that the Golems can be repaired by the Gremlins, and uses the Wasp Swarm spell to keep delaying the final stack of Cavaliers so that the fully restored Golems are not attacked again.
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