hero's hour skirmish 16-30

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Published on ● Video Link: https://www.youtube.com/watch?v=-trQUwqmWyM



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Duration: 16:24
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9


00:00 sk16:
So they are all melee, meaning they all take a direct hit from the fire elemental explosion on death, and no the magma elementals don't resist fire
00:42 sk17:
Due to the shroom's soft body using casters or any heavy hitters isn't really a option and due to the splash from the blue shroom you have to use golems to tank. tip do not let them get close to your backline and you don't have to kill the small shrooms to win, not that you get much control in that
02:18 sk18:
The believers of doom all have some really high hp so use the deadeye, they have crit and arrow rain, crit does dmg based on max hp and arrow rain does lots of chances for the crit. also spirits of the forest are useful simply because they spawn something on death and fly (flying means they dont clump up as much)
02:55 sk19:
The wildren must die!!! don't give them any room... as for the rest the dragon a pretty scarry, a pity he can be sent onto a panic by a 2+ power beargaurd... also sultans are really good at keeping units alive and you only need 2 to cast spells
05:07 sk20:
So they have some really strong ranged units that do a lot of damage, fortunately mana birds do more and move fast. get your foul friend in their back line and you might make it out alive P.S. I do not know why mana birds are this good
05:55 sk21:
,,,and then everything changed when the fire nation attacked, only the fairy dragon master of all the forces of nature can ... oohh nvm he is toast. fireballers deal double dmg to burning enemies so I set the enemies on fire and let them have a field day
06:45 sk22:
It is subtle but the vexen did a insane amount in terms of killing the high hp units, every attack reduces their max hp by 5% and the vexen have fast attacks. also mana birds are strong
07:52 sk23:
In essence I just outnumbered them 4 to 1 and none of them have splash
08:29 sk24:
So ghost larvae have 548 hp are immune to fear and take half dmg from ranged attacks, heal with every attack, spawn allies and spread terror on attack. would be a pity if a sneaky fox had a plan. The mana bird deal with the fire ballers while the immortal bloomers tank and the vexen start work on the larvae. the vexen have fester and quick strike. they turn the larvae's really high hp into really average hp pretty quick and the larvae cant heal past max so its a win win. immortal bloomers make it so you basicly have reinforcements for what could be a really long fight
09:56 sk 25:
The rustode hit really hard and the engeneerling keep them alive for a long time. Due to a unfortunate lac of mana birds we had to make use of the cavebasker to hit their back. Note the goats will kill any and all units under 3 power so the red shrooms and moles are a no go. and while the brimstones have a lot of hp and deal double dmg to any unit with less than 6 power, they still deal less dmg than the rustodes and the blue shrooms have soft bodied and hp doesnt mean much then you are outnumbered...
10:50 sk26:
so the game let me buy more clowns than they have units this is just a automatic win honestly but the sneaky vexen made the fight go a fair bit faster
11:40 sk27:
Chiroptophobia
12:12 sk28:
so fireballer still deals double to burning enemies... I really wonder why you get to use so many units every time you get a fireballer
13:10 sk29:
I am not joking when I say it took over a hour to do this skirmish. I beat it easily on like my third try... and then I tried making a recording of it ... my original strat had 7 clowns, bloomers and mana birds a clown turned into a spooder lady and walked up killed everything and came down with a army of spooders to kill the last standing spooder lady... then I tried recording it the clowns turned into everything except the spooder ladies, or just died seconds after turning into a spooder lady. dozens of different combinations of mana birds, bloomers, clowns and even lynx later I kinda raged and just went 50/50 on clowns and mana birds and then scaled it a bit with every failure. in this clip you can see the decisive victory I had when I decide to dare and hit record again and then you see the clip at the end. this just shows that the answer is always clowns and if not clowns then its mana birds and if not mana birds the its clowns and mana birds.
14:34 sk30:
this is a beautiful match filled with extra hot cheese. the black dragons take like no dmg from anything, taking 12 less dmg from any attack (rock pumbler hits the hardest out of your options and he does a max of 13) killing it with normal means isn't a option. Luckily the fire spirits explode when they die. how much does the explosion do? I dont know but it is enough. Keep a good portion of the fire spirits away from the fight so you can trickle them in bit by bit otherwise the dragons breath will ruin your day.

Thank you for watching
I would love any advise you have on how to make some of these fight easier or less close







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