Heuristic Based Enemy AI in Godot
A quick video explaning how to create a system where an enemy will hueristically move towards a player or moving point.
Code here:
https://github.com/aimforbigfoot/NAD-LAB-Godot-Projects/tree/master/Simple2DEnemyAI
I haven't made a tutorial in a long time, I was a bit rusty at it AGAIN (;-;) please forgive me. I'll probably start making more and better tutorials very soon. I'm also dying from school and exams, 5 hours of sleep everyday is funnn 😍.
For the Godot Icon used in the thumbnail: Original Author of the Godot Icon (Andrea Calabró), changes were made to this icon.
https://commons.wikimedia.org/wiki/File:Godot_icon.svg
0:00 - Intro
1:11 - Setting up the scene
2:05 - Setting up the player
3:50 - What are we doing with autonomous agents
8:50 - Setting up the enemy scene
13:20 - Programming the enemy
19:32 - Programming the enemy - getting a direction to move (the heuristic part)
26:42 - Showcase and extensions
29:22 - Roasting myself