Hexen 2 (Re-Engineered Soundtrack) [SCVA SC-55]
Composers: Kevin Schilder & Chia Chin Lee
Part I - Hexen 2
00:00 - 01. Blackmarsh
03:06 - 02. Barbican
06:12 - 03. King's Court
09:16 - 04. The Forgotten Chapel
12:22 - 05. Plaza Of The Sun
15:36 - 06. Bridge Of Stars
18:42 - 07. Palace Of Columns
21:44 - 08. Temple Of Horus
24:46 - 09. Temple Of Nefertum
27:52 - 10. Pyramid Of Anubis
31:08 - 11. Hall Of The Heroes
34:21 - 12. Gardens Of Athena
37:39 - 13. Demetrius' Baths
40:45 - 14. The Enchanted Cathedral
43:44 - 15. Eidolon's Ordeal
46:47 - 16. The Hall Of The Dead
Part II - Portal Of Praevus
49:53 - 01. Tulku
52:44 - 02. The Ice Caverns
55:51 - 03. The False Temple
58:54 - 04. Courtyards Of Tsok
1:01:59 - 05. Temple Of Kalachakra
1:05:22 - 06. Temple Of Bardo
1:08:25 - 07. Temple Of Phurbu
1:11:22 - 08. Palace Of Emperor Egg Chen
1:14:30 - 09. Palace Inner Chambers
1:16:38 - 10. The Inner Sanctum Of Praevus
These are all new releases. This time around I tackled PC games with Midi GM soundtracks from the mid 90s. I did these over a couple of months though I already looked before that into the topic since I first needed to figure out a process that makes it possible to render HQ audio because that Roland SCVA 1.16 VST was really picky about the DAW and most didnt work but FL Studio worked fine in combination with loopMIDI.
I usually tracked down the original MIDIs and avoided mus conversions as much as possible for instrument and BPM accuracy. This is why you might notice a few little differences in comparison to other renders since the Doom renders are based on the leaked Doom source code which still had the original Bobby Prince midi compositions rather than mus. They still had their Roland GS extensions intact for example.
After getting all the MIDI files I mostly rendered all channels one by one so that I can do more precise cleaning and mixing. The Bobby Prince and Lee Jackson compositions were most of the time left as is since they were composed on Roland and sounded right to me. Heretic and Hexen were highly reworked though and the mixing might be quite different from what you are used to since I really wasnt happy with the instrument balance and I tried to make clean balanced mixes with every detail audible and a clean soundstage. The James Paddock compositions were only slightly reworked since they were usually fine with the soundfont.
What was made completely different is Descent though. This is because there wasnt really a way to render the midis directly due to them being hmi files and some of the MIDI information and samples coming straight from the games code. Therefore I setup Dosbox and recorded the MIDI output and then did the mastering. In this case I also included the Redbook audio as bonus which I declicked and remastered too.
All renders and masters were saved as 96khz 24bit though it should be said that the majority of the SCVA samples seem to be 16khz.