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Hexen for the Nintendo 64 is a port of Raven Software's action-fantasy PC game Hexen to the Nintendo 64 released by Software Creations on June 24, 1997. Other console ports were developed by Probe Entertainment for the Sony PlayStation, and by Atod with Probe's assistance for the Sega Saturn.
Of the three console ports, the Nintendo 64 version might be considered the most accurate PC translation, boasting the best graphics and the fastest and most fluid frame rate of the three console ports. Three-sample bilinear texture filtering, as is common with most Nintendo 64 titles, is used to prevent pixelation of monsters and wall textures when seen up close. The Nintendo 64 port also has four-player cooperative and deathmatch options (split screen). However, if multiplayer is used, the game is forced into a low detail mode, lowering the overall graphics quality.
This port does not feature the full-motion video cut scenes added to the PlayStation and Saturn ports. The soundtrack consists of slightly simplified arrangements of the PC's MIDI tracks reworked for the Nintendo 64's internal sound hardware. New narrative introductions to every level are displayed as text on each loading screen to expand upon the game's plot and give each location proper context.
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