Hidden APEX Takeover Patch Notes That Will CHANGE Everything #apexlegends #gamingupdates
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WEAPON BUFFS:
AR
Havoc Rifle [Care Package]
Damage increased to 21 (was 18)
Headshot damage: 27
Beam Shot damage increased to 70 (was 53)
Beam Shot headshot damage: 105
Hemlok Burst AR
Damage increased to 20 (was 19)
Headshot damage: 26
Nemesis Burst AR
Damage increased to 17 (was 16)
Headshot damage: 22
R-301 Carbine
Damage increased to 14 (was 13)
Headshot damage: 18
VK-47 Flatline
Damage increased to 19 (was 18)
Headshot damage: 25
LMG
Devotion LMG
Damage increased to 16 (was 15)
Headshot damage: 20
L-STAR EMG
Damage increased to 20 (was 18)
Headshot damage: 25
M600 Spitfire
Damage increased to 21 (was 19)
Headshot damage: 26
Rampage LMG
Damage increased to 30 (was 26)
Headshot damage: 38
Reduced the decay rate of the revved state over time
MARKSMAN
30-30 Repeater
No charge damage increased to 43 (was 39)
No charge headshot damage: 69
Full charge damage increased to 58 (was 53)
Full charge headshot damage: 93
Slightly increased projectile size at long range
Bocek Compound Bow [Care Package]
Damage increased to 75 (was 70)
Headshot damage: 120
Fire rate slightly reduced
Removed Deadeye’s Tempo passive
Shattercaps damage per pellet increased to 13 (was 12)
G7 Scout
Damage increased to 35 (was 33)
Headshot damage: 56
Fire rate slightly reduced
Slightly increased projectile size at long range
Triple Take
Damage per bullet increased to 22 (was 21)
Headshot damage: 105 (all bullets)
Slightly increased projectile size at long range
Dev Note: Marksman weapons sit between the mid-range arsenal and snipers, but find themselves often outclassed by one of their neighbors. Their adjustments this season should make them feel more consistent at range, improve their performance when tracking enemies, and staying on target while providing headshots without stealing the play-making potential of our snipers.
PISTOL
P2020
Damage increased to 24 (was 21)
Headshot damage: 30
RE-45 Auto
Damage increased to 14 (was 13)
Headshot damage: 18
Wingman
Damage increased to 48 (was 45)
Headshot damage: 72
Base magazine size reduced to 5 (was 6)
With added magazine - White: 6, Blue: 7, Purple/Gold: 8
SMG
Alternator SMG
Damage increased to 18 (was 16)
Headshot damage: 22
C.A.R. SMG
Damage increased to 14 (was 13)
Headshot damage: 17
Added Laser Sight barrel attachment
Prowler PDW
Damage increased to 16 (was 15)
Headshot damage: 19
R-99 SMG [Floor Loot]
Damage decreased to 13 (was 14)
Headshot damage: 16
No longer has damage fall-off
ADS strafe speed normalized to other SMGs
No longer eliminates movement penalty when equipped
Recoil increased
Volt SMG
Damage increased to 16 (was 15)
Headshot damage: 19
SHOTGUN
EVA-8 Auto
Damage per pellet increased to 8 (was 7)
No longer deals increased headshot damage
Mastiff Shotgun
Damage per pellet increased to 16 (was 14)
No longer deals increased headshot damage
Mozambique Shotgun
Damage per pellet increased to 16 (was 15)
Headshot damage: 60 (all pellets)
Peacekeeper [Care Package]
Damage per pellet increased to 12 (was 9)
Headshot damage: 135 (all pellets)
Choke speed significantly increased
Fully choked blast pattern is significantly tighter
Pellets pierce dealing 50% damage after the first enemy hit
Dev Note: Shotguns are receiving a base damage increase, but losing their ability to deal increased headshot damage. They already represent incredible burst damage, but hitting those headshots create sharp output spikes that’s difficult to account for. This change creates a more understandable damage landscape that encourages players to land as many pellets as possible (instead of aiming for the head and whiffing half of them). Mozambiques will retain their headshot damage as a hybrid shotgun-pistol and the Care Package version of the Peacekeeper also keeps it to really lean into that slug shotty territory.
SNIPER
Charge Rifle
Base damage unchanged
Headshot damage (min. distance): 135
Headshot damage (max. distance): 198
Autofire headshot damage (min. distance): 101
Autofire headshot damage (max. distance): 149
Limb damage reduced to 70% (was 90%)
Kraber .50-Cal Sniper
Damage increased to 150 (was 140)
Headshot damage: 210
Longbow DMR
Base damage unchanged
Headshot damage: 108
Limb damage reduced to 70% (was 80%)
Sentinel
Base damage unchanged
Headshot damage: 126
Limb damage reduced to 70% (was 90%)
Removed Deadeye’s Tempo passive
Dev Note: For our Snipers, we’ve tuned their headshot damage to be much more impactful rather than increase their base body shot damage. This is to key into their role and fantasy as precision weapons that reward patient and skilled gameplay. To hammer this home, we’ve reduced the amount of damage they deal to limbs. These weapons benefit greatly from well placed shots and we don’t want that to change.
All Patch Notes at https://www.ea.com/games/apex-legends/apex-legends/news/takeover-patch-notes