Hideous Destructor | DTCA - Nature Reserve | No Failure Run | Part 1
An hour and 30 minutes. With HD's monsters this time. In one supremely large area instead of a connected series of rooms. Quite possibly one of the hardest and endurance testing experiences I've gone through since The Wreck's Moria Daria.
Man, this map is a doozy. Atleast there's none of that marine nonsense, hmm?
CrossCode once again takes over in the music department, I certainly wasn't having any of the original map's shenanigans of a track selection.
UV, Demo. Naturally.
Mods Used:
Nature Reserve: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dtcarsrv
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251
Potetobloke's HD Reskin: https://forum.zdoom.org/viewtopic.php?f=43&t=60179
ZFootsteps: https://drive.google.com/file/d/1coHM-ZJey45JPpRjmPPCDGxLHQSEWCno/view
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
Doomgirl: https://forum.zdoom.org/viewtopic.php?f=46&t=61919