Hideous Destructor | DTCA - Nature Reserve | No Failure Run | Part 2
Did you know that the keycards here are tied to a script that spawns enemies if you pick them up? Did you also know that in HDest, you can accidentally pick them up again and end up spawning even more ghoulies?
I found out the hard way. Costed me a good 40 minute run, too.
This insufferable map, goodness me.
Mods Used:
Nature Reserve: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dtcarsrv
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251
Potetobloke's HD Reskin: https://forum.zdoom.org/viewtopic.php?f=43&t=60179
ZFootsteps: https://drive.google.com/file/d/1coHM-ZJey45JPpRjmPPCDGxLHQSEWCno/view
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
Doomgirl: https://forum.zdoom.org/viewtopic.php?f=46&t=61919