Hideous Destructor | Knee Deep in Consequences | No Failure Run | Part 1
This one took me a while. The HDD couldn't stand the recording space needs, so I'm afraid once again a NFR run must be split in multiple parts.
Another HL-based map for Doom. I honestly welcome these kinds of maps, so having another one pleases me greatly even if it doesn't use as much HL textures, and what a blast this one was. We even get to fly over to Xen, somewhat!
The portal that brings me to Xen turned out to be the trickiest part of the map. Lost a good bunch of perfectly decent 20-30 minute runs to that bit. Teleporting dead smack in the middle of multiple imps is always nasty when you can't throw anything past the teleporter itself. Ended up abusing the vending machines a tiny bit so I could get some extra blues to prepare myself.
Oh, yeah. Almost forgot to mention. The gravity in Xen is a bit low, which mucks about HDest's items a tiny bit. Many pardons if you hear incessant clinging of shell casings/grenade pins all over the Xen areas.
Mods Used:
Knee Deep in Consequences: https://vargskelethor.me/winners2/
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
WildWeasel's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
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