Hideous Destructor | The Demon's Den | No Failure Run | Part 3
Incaps in nukage are guaranteed failure most of the time, since you need a certain amount of HP to get back up from incap, and the whole thing about nukage is that they sap your HP. I was indeed expecting that when I almost broke my jump key trying to panickly save my nearly an hour run, but shines of lights often come at you in the most odd of times, and I exploited a small little thing that eventually saved my caboose from certain doom in nukage incap.
424 removed that, sadly, or at the very least reduced the chances of that happening. Moments where you're too angry to succumb to your injuries like the Negotiations' last stand or this one will come less frequent as I adapt myself to 424.
Mods Used:
The Demon's Den: https://vargskelethor.me/winners2/
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
WildWeasel's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641