Hideous Destructor | Voyage to Deimos: E2M1 | No Failure Run
Introducing Tapwave's DUCK mod into the scene! It's nothing game changing, but now the enemies have different sprites and sounds. Plus Josh's Special Weapons mugshot face, for added tactical-ness. Also, the return of the C:DS soundtrack. I've missed this one.
At this point, I've either ran out of things to say about the maps or forgotten. Note that these demos were recorded sometime before Spooktober, so my memory's been a massive fuzzy mess. Sorry if you're expecting criticism of the map here.
Mods Used:
Voyage to Deimos: E2M1: https://www.doomworld.com/idgames/levels/doom/v-z/vodeim21
DUCK: https://forum.zdoom.org/viewtopic.php?f=19&t=53671
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251
Droplets: https://forum.zdoom.org/viewtopic.php?f=46&t=46509
ZFootsteps: https://drive.google.com/file/d/1coHM-ZJey45JPpRjmPPCDGxLHQSEWCno/view