Highlight: Pitfall style game 21 - Creating the trees as a single mesh

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Published on ● Video Link: https://www.youtube.com/watch?v=Fq9fK-jHh6Y



Duration: 1:39:21
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Brooks is building a Pitfall clone called Jungle (until he finds a better name). Don't know what pitfall is? Watch this gameplay of the original game at https://www.youtube.com/watch?v=pslbO6Fddhw&t=391s.

On this stream Brooks re-created the Trees mesh as a single mesh so we can use a single draw function for all of them.

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Code - https://github.com/brooks-builds/jungle
Twitter - https://www.twitter.com/brooks_patton
Project Ideas - https://github.com/brooks-builds/backlog
Join Discord - https://discord.gg/cDTxH2Q6ks
Knowledge wiki - https://github.com/BrooksPatton/knowledge
-- Watch live at https://www.twitch.tv/brookzerker




Other Videos By Brooks Builds (brookzerker)


2020-12-18Platform game template 1 - how many draws can we get on a Raspberry Pi 4 2GB?
2020-12-17Highlight: Pitfall style game 28 - Drawing a ladder
2020-12-16Highlight: Pitfall style game 27 - Players cannot clip into the floor when falling into the pit
2020-12-15Highlight: Pitfall style game 26 - Rewriting the player physics system
2020-12-14Raw stream - converting a game object to use images
2020-12-14Channel Update 2020-12-13
2020-12-14Highlight: Pitfall style game 25 - Able to jump, and land on the surface
2020-12-13Highlight: Pitfall style game 24 - More falling into pits
2020-12-10Highlight: Pitfall style game 23 - Falling down the pit
2020-12-09Highlight: Pitfall style game 22 - Creating the tree foliage
2020-12-08Highlight: Pitfall style game 21 - Creating the trees as a single mesh
2020-12-07Highlight: Pitfall style game 20 - Spritebatching the ground and sky
2020-12-06Highlight: Pitfall style game 19 - Drawing hearts with a spritebatch
2020-12-03Highlight: Pitfall style game 18 - Refactoring Game Objects
2020-12-02Highlight: Pitfall style game 17 - Adventures with the Raspberry 4 B
2020-12-01Highlight: Pitfall style game 16 - Adventures with the Raspberry 3 B+
2020-11-30Highlight: Pitfall style game 15 - How slow can the game be on a Raspberry Pi 3?
2020-11-29Highlight: Pitfall style game 14 - Giving life to the player
2020-11-27Highlight: Pitfall style game 13 - The player can now run through the neverending maze
2020-11-25Highlight: Pitfall style game 12 - Making the player run with animation
2020-11-25Extensible, Modular, Frameworks in Rust: Substrate's Approach for Blockchains



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games
ggez
rust
gamedev