Hitman 3 - The Most Unnecessarily Heavy Ray Tracing Implementation Even On the RTX 5090
Testing the ray tracing implementation in Hitman 3 on the RTX 5090. This game only supports RT sun shadows and RT reflections, yet the performance drop is significantly greater than what you would experience in most games that have even more RT effects. The RT shadows still contain some visual bugs that have never been addressed.
00:00 - Intro
00:05 - Sapienza RT on
00:38 - Sapienza RT off
01:09 - Miami RT on
01:59 - Miami RT off
02:50 - Mendoza side-by-side
03:32 - China side-by-side
03:57 - Miami side-by-side
04:11 - Mendoza side-by-side
04:24 - Miami side-by-side
04:37 - Sapienza side-by-side
04:52 - Outro
System specs:
➤ MSI GeForce RTX 5090 VANGUARD SOC Launch Edition
➤ Ryzen 7 9800X3D
➤ 64 GB (2x32) G.SKILL Flare X5 DDR5 @ 6200MHz CL30
➤ ASUS ROG STRIX B650E-F GAMING WiFi
➤ Crucial T700 SSD Gen5
➤ Sabrent Rocket 4 Plus-G SSD Gen4
➤ ADATA XPG SX8200 Pro SSD Gen3
➤ MSI MAG A1250GL PCIE5 ATX3.1 1250W (Native 12v-2x6)
➤ ARCTIC Liquid Freezer III 360
➤ Phanteks Eclipse P500A DRGB
➤ Windows 11
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