Hitman Elusive Target #6 - HUNTED ESCAPE - The Twin Sniper Assassination - Hitman Gameplay
Welcome to another Hitman Elusive Target! This time we go after The Twin, the most difficult target so far. I failed to do the silent assassin challenge but I managed to escape being hunted and I even got shot. Chaotic but nice!
Hitman on Steam - http://store.steampowered.com/app/236870/
Hitman on PS Store - https://store.playstation.com/#!/en-hr/games/hitman-the-full-experience/cid=EP0082-CUSA02369_00-HITMANPREORDER00?smcid=nav:ps-store:coming-soon
As Agent 47, you perform contract hits on high-profile targets in exotic locations around the world. Future locations - in April, Sapienza Italy, track down a scientist residing in the sunny coastal town. In May, the hustle and bustle of Marrakesh, Morocco. And as the story expands you will travel to Thailand and the USA before concluding in Japan later in 2016.
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Hitman Elusive Target 6 Overview:
The next Elusive Target is Dylan Narvaez, aka ‘The Twin’, who will be in Sapienza for 72 hours. His identical twin brother, Gonzales is also in Sapienza and must not be harmed in any way, or the contract will be cancelled. To complete this contract, you will need to choose your target with supreme care and come up with a plan to eliminate him without any collateral damage whatsoever to Gonzales.
Hitman Gameplay Overview:
Hitman is a third-person stealth video game in which players take control of Agent 47, a genetically enhanced, superhuman assassin, travelling to international locations and eliminating contracted targets. As in other games in the Hitman series, players are given a large amount of room for creativity in approaching their assassinations. For instance, players may utilize long-ranged rifles to snipe a target from a long distance, or they may decide to assassinate the target at close range by using blade weapons or garrote wire. Players can also use explosives, or disguise the assassination by creating a seemingly accidental death. A common method to approach a mission is to incapacitate other characters and wear their outfits as a disguise, which allows the player to gain access to restricted areas more easily. Actions of the non-playable characters influence the game. For instance, players can gain more information about the position of their target through listening to a nearby news reporter.
The level design of the game features a structure similar to that of Hitman: Blood Money, as opposed to the linear structure of Hitman: Absolution. Every level in the game is a sandbox which can be explored by players, featuring numerous ways to eliminate targets from accidents to scripted "opportunities" which require multiple stages to complete. Levels are larger in Hitman, in which the maps in the game are "six to seven times larger than the biggest levels in Absolution". Levels accommodate about 300 non-playable characters (NPCs), with each having different routines and reacting differently to players' actions. Players can save their game anytime during missions. Instinct mode, which was introduced in Absolution, returns in a simplified form, no longer being an expendable resource. A player's after-mission performance review is rated on a 5-star rating system influenced by factors such as time taken, number of non-targets killed, whether the player was spotted, whether or not they have been recorded on camera or if bodies were found. Completing challenges in a mission will award players with Mastery Points. Gaining enough mastery points will cause the player to earn a level of Mastery Level, with a total of 20 levels. As the player progresses through the 20 mastery levels, each level will earn players new items including new gadgets such as weapons, different types of poison and explosives, new agency pickup locations, and/or new starting locations.
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