
HIVE Workshop | Mastering Houdini Digital Assets for GameDev
An in-depth workshop where we take you from the basics of what a Houdini Digital Asset is, and how to use it (beginner level) - then show you how to create and optimize HDAs for Gamedev (intermediate level) - and finally, important workflow tips when developing a procedural pipeline (advanced level).
More Info on SideFX.com:
https://www.sidefx.com/houdini-hive/houdini-hive-gamedev-2021/
00:00:00 - Intro
00:00:20 - Getting Started with Houdini for Unreal Engine | Robert Magee | BEGINNER
- Introduction
- Use Procedural Assets
- Create Procedural Assets
- Setting up UVs
- Instancing Geometry
- Install and License Houdini Engine
00:49:05 - Building Game Friendly Assets | Simon Verstraete | INTERMEDIATE
- Intro/Demo
- Overview tools
- Breakdown Cemetery tool
- Create procedural terrains in Unreal
- Inputs for Unreal
- Instancing models for Unreal
02:06:16 - User-Friendly Production Tools for Procedural Pipelines | Erwin Heyms | ADVANCED
- Procedural Pipelines Presentation
- Cache Based Path Editor
- Breakdown of a Pystate Object Editor
- Info on Upcoming Houdini Masterclass