The Environments of Crash Bandicoot: On the Run! | King | Houdini HIVE GameDev

The Environments of Crash Bandicoot: On the Run! | King | Houdini HIVE GameDev

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Published on ● Video Link: https://www.youtube.com/watch?v=wx3lDVDIrqQ



Duration: 26:57
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Crash Bandicoot: On The Run! is King's first released game that relies heavily on Houdini for its environments and during prototyping phase. This talk focuses on the 18 month evolution of the tools as a process of discovery that involved tech and art working close and would go from refinement to profound shifts in mindset and data layout.

Miguel Mendez spent nine years in the Flight simulation industry where he used Houdini to build Large scale environment data sets before moving to King in 2017, where he works as a Snr Technical Artist. Miguel's focus in on the creation of efficient content pipelines and he uses his previous experience to help drive procedural workflows within the company ensuring scalability for Art content.

00:00:00 Intro and game trailer
00:03:41 The vision for the game
00:06:07 Tile systems and hexagons implementation
00:12:15 Making hexagons procedurally
00:24:07 Final results







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