#HLL update review - HONEST REVIEWS #cc π #HellLetLoose - PART 1
No offence to devs, gamers or anyone interested in this game. BUT - Hard PASS and here's why...
I truly feel as if they put all the budget into the trailer for the update instead of the update itself. After seeing the Omaha beach map I was convinced to buy it, after playing it I uninstalled it... the same happened with this trailer - re install... uninstall same stream.
There is more to a game than flash and lights ask BATTLEFIELD and COD that question. These days especially since covid - its all about the community surrounding the game!
Change my mind i guess but good luck lol!
OFFICIAL RATING: 2.2 / 5 - Needs Improvement
I CHALLENGE YOU to get better, I truly think this game has potential @ BLACK MATTER
- IN TWO WEEKS I will make a follow up video -
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GAME INFO
https://www.hellletloose.com/
DEVELOPER:
BLACK MATTER
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PUBLISHER:
TEAM17
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FOUNDING DATE:
March, 2016
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WEBSITE:
www.hellletloose.com
www.blackmatterstudio.com
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PRESS/BUSINESS CONTACT:
press@hellletloose.com
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SOCIAL:
Twitter
Facebook
Youtube
Discord
RELEASES:
Hell Let Loose is the flagship title of Black Matter.
DESCRIPTION:
You've never played World War 2 the way it was meant to be played... with lumbering tanks dominating the battlefield, crucial supply chains fueling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving frontline, and crucial platoon-focused gameplay that commands the tide of battle. This is a simulation of war... not an arcade arena shooter.
Developed for PC in Unreal Engine 4, on paper, Hell Let Loose is a realistic multiplayer World War Two combined arms first person shooter of open battles of up to 100 players with infantry, tanks, artillery and a shifting front line. At itβs core is a unique resource-based strategic meta-game that is easy to learn, but hard to master.
βTEAM & REPEATING COLLABORATORS:
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Maximilian Rea
FOUNDER / PROJECT DIRECTOR / ART DIRECTOR
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Rick Echler
FOUNDER / 3D LEAD
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Roman Kramar
FOUNDER / TECHNICAL AND PROGRAMMING LEAD
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John Martin
PRESS & COMMUNITY ENGAGEMENT MANAGER
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James Baxter
SENIOR PROGRAMMER
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Mikhail Fomenko
3D ARTIST
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Stanislav Ostrikov
3D ARTIST
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Olga Tishchenko
3D ARTIST
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Stefan Engdahl
3D ARTIST
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Danny Ivan Flu
3D ARTIST
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Noah Li
ANIMATOR
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Troy Irving
ANIMATOR
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Danyal Davies
SFX ARTIST
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Tom Harle
FX ARTIST
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