Hollowbody — Third Person Mode
Headware Games updated its survival horror short story, Hollowbody, to include a much-requested feature - a fully functioning Third Person Mode.
Read More: https://aggrogamer.com/article/11740/Hollowbody-Gives-Us-All-A-New-Way-To-Look-At-Our-Bodies
Players can now switch between ‘Classic’ fixed camera mode, and the new ‘Modern’ third-person iteration at will from the in-game Options menu.
Alongside the new camera system, the update brings with it a bunch of optimizations, improvements, and balances. The full patch notes can be found below.
Hollowbody Patch 9 Notes:
● Added Third Person Camera
● Added controller rumble support
● Added unique camera transitions for Third Person Mode
● Added camera zoom via aim button for Third Person Mode
● Improved camera transitions for First Person Mode
● Improved lock-on targeting in First Person Mode
● Improved enemy AI and player detection for all enemy types
● Increased Lurker movement speed and detection radius
● Improved navigation and attack logic for Hound enemy type
● Reduced core revolver ammo pickup from 6 bullets to 4
● Replaced second melee animation when using Makeshift Axe
● Reduced enemy collision size when colliding with the player, mitigating instances of enemies blocking the player in tight corridors
● Character Controller rotation moved to fixed update in tank controls and camera relative controls, mitigating stutter when turning
● Improved character movement and turning when using Classic (camera relative) controls
● Removed targeting reticule when playing in first or third-person mode
● Removed delay and animation before restoring player control when using Repair Spray
● Fixed persistent issue with run toggle unreliability
● Adjusted trigger for nightmare sequence in Sewers
● Fixed issue with cursor appearing when using keyboard or controller in menus
● Locked mouse pointer to screen center when the game window is focused
● Various visual fixes and modifications to accommodate Third and First Person modes
● Fixed issue with a black image for autosave graphic in Sewers
● Removed red overlay for save game thumbnail screenshots
● Removed motion blur post-process effect and Quality Settings toggle due to Unity's implementation causing performance issues for some users
● Split Park/Residential Street into two scenes, significantly improving load times and increasing performance on lower-end devices
● Improved loading screen transitions, mitigating full black screens when loading a new scene or save file
● Increased Sasha's run speed for the beach prologue
● Increased Mica run speed slightly for exterior and interior locations
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