Homefront®: The Revolution - Gamebreaking Bug on Deathwish Run (Not So Great Escape Mission)

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Published on ● Video Link: https://www.youtube.com/watch?v=nZK5x5lhEHE



Duration: 6:20
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So this was my 2nd playthrough of the game, first was on normal and now on hard a.k.a Deathwish. The only edits in this video are when I cut out over 5 minutes of loadscreens and also where I merged my 3 DVR clips since that has a 5 minute limit and I had about 13 minutes of raw video. Another thing to note is that this was day 3 of me being stuck here and for some reason I stopped receiving the calls that would play constantly when loading between zones on day 1 and 2 of me being stuck.

This bug that prevents any further progress takes place in the Old Town Red Zone during the area's final mission "The Not So Great Escape"

As a heads up I must mention that I did notice something fishy when I first entered this zone. The earlier mission has you searching for the prisoners and when we first get to this underground tunnel I was actually able to open the locked door while the mission objective had changed to where I have to search the 3 areas in order to find the prisoners before helping them leave. I'll touch on this subject at the end.

Ok, so at the start of the clip I am showing the mission name and it's objective list. Next I show off my zone and mission checkpoint while trying to show that the next area is still pixelated.

When I get to the basement you will see me shoot at the checkpoint marker as I go in and out of the tunnel. This was to show that once I crossed into the tunnel, I was no longer able to fire my weapons and you can tell by the passive position my character begins to hold his gun, sort of like in the cutscenes.

Originally Dana used to call over and over each time I passed the first door when I first reached this point, she would tell me to move on but the checkpoint would still remain behind me. I used to be able to just walk in and out and have her phone call play endlessly.

Then I load into the next area and you see the checkpoint is still behind me and they want me to travel back to Old Town. Right here is where I used to get the next call from Dana telling me to be careful. Once again I find myself in a spot where I cant fire my gun unless I go to the edge of this area.

I end up progressing into the next tunnel and this is where thing come to a hault. So as I walk to the exit we can see that the door's device is green but it never lets me interact with it, on top of that... it's supposed to be red until I use my lvl 3 key card. I then go back to the dead body and I never get the option to interact with it.

Here is the important part that is missing. I never received the 2nd call from Dana while being in this part of the tunnel and it never popped up on day 1 and 2 of me being stuck while the other phone calls were working.

This is the point where she tells you to take the dead prisoner's clothes so you can blend in but both the exit and the prisoner are non-intractable so then I go to the LCD TV and loot it for parts just to show that I could interact with just that.

Near the end I just make my way back to Old Town, the checkpoint is still at the first door that required the lvl 3 keycard, the I quit to main menu and start another brand new game on Deathwish.

That was originally the end of what was going to be this video until
I noticed something while running through the start of my next playthrough...hence the addition of clip #3.

So at the end of the video we see that I am only in the Earlston Yellow Zone right, that's fairly early on. When I hold the left bumper in order to check my bombs and supplies, that's when I noticed something big and could possibly be the reason behind the glitch.

I have a lvl 3 keycard from the very start of the game.




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Homefront®
The Revolution
Glitch
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Game Breaking
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Deathwish



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