"Honkai: Xingkong Railway" turn-based combat is not fragrant
Friends, this is a simple evaluation video produced during the difficult update of Chronicle. It didn’t take much time and didn’t have any promotional ingredients. It's done, you can take a look, the chronicle will be updated next week.
Regarding this video, I just wanted to rub off on the popularity at first, but I have been too busy recently, and this wave just rubbed the tail of traffic and cried. One thing to say, this game is really delicious to play. The main focus of this review is on combat and plot. The maze exploration and other aspects have not been introduced yet. To be honest, I personally think that the design of the maze and other aspects does not seem to be very good at present. Taihang is a bit too simple, but this is still a second test. If you follow the way of Mihayou as the original god, if you play more in the exploration direction, it is still worth playing. Think carefully about the exploration of the original god is a bit too killing. Time has passed, and the railway seems to be lacking in this aspect. At present, I think the most eye-catching aspect is the character teaming and combat. The feel of this aspect is still very good, and the fight is really cool. In addition, the video BGM is recorded in the game.
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"Honkai: Xingkong Railway" turn-based combat is not fragrant
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