Horde Game - Procedural Locomotion System Prototype | UE4 Devlog #7
Since the last time I posted a video, I decided to tackle the task to implement a procedural locomotion system that is based on the approaches from David Rosen while he was working on Overgrowth. Do not hesitate to watch his amazing talk: https://youtu.be/LNidsMesxSE.
The system itself still needs some tweaking and love to make it as great as the implementation from Overgrwoth. Currently I'm using only 6 key frames to drive the character and everything else is interpolated during runtime.
Assets used in this vlog:
- Assets from ALSv4
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