Horde Game | UE4 Devlog #3

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I'm still improving and wanted to share with you the latest state. Since today the physical bullet implementation is now fully ported to C++. Moreover, the pickup system gets into a final and usable state.


Additionally, I played around with some market place assets to get some cool weather effects within the stock ALS level. My plan is to implement the systems in the stock ALS level and provide a packaged polished level for play testing the systems with real world assets. This helps me to see if the systems can be reused in client projects as expected.


Assets used in this vlog:
- https://www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky
- https://www.unrealengine.com/marketplace/en-US/product/military-weapons-dark
- https://github.com/dyanikoglu/ALS-Community


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