Horizon Zero Dawn Revisited - R7 5700X & RTX 3060 Ti | Benchmarks vs R5 3600 | DLAA via DLSSTweaks
Greetings, everybody.
Today we’re re-testing Horizon Zero Dawn, more than two years after my previous benchmarks, now with the Ryzen 7 5700X and the RTX 3060 Ti.
My full PC specs:
-CPU: Ryzen 7 5700X (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull).
-Mobo: MSI B450 Gaming Pro Carbon AC.
-GPU: Gigabyte RTX 3060 Ti Gaming OC and WHQL driver 551.76.
-RAM: Kingston Fury Renegade RGB 32 GB (2x16 Dual Rank each), CL16 DDR4@3600 MT/s.
-Storage: PNY XLR8 CS3030 1TB NVMe (O.S. and game), Samsung 750 EVO 500 GB.
-Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area).
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro 64bit (v.22H2).
-Monitor: AOC AGON AG251FG 1080p-240Hz.
-ReBAR ON (BIOS, etc.) and the game supports it.
-HAGS OFF.
-DSR uses 33% Smoothing
Frame data capture and analysis software used: https://www.capframex.com/, which also requires Rivatuner Statistics Server: https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html
DLSSTweaks can be found here: https://github.com/emoose/DLSSTweaks
My previous HZD video from December 2021 (when Patch 1.11 came out): https://youtu.be/JUikC9ZWcb4
Some timestamps:
[BENCHMARKS]
00:00 – Intro
01:11 - [1080p]Ultimate Settings, Quality DLSS, Benchmark run
05:17 - [1080p]Fullscreen vs Borderless shenanigans, Ultra Settings, Quality DLSS Benchmark comparison
07:17 - [1080p]Ryzen 5 3600 vs Ryzen 7 5700X Benchmark Results (2021 vs 2024 data)
08:46 - [1440p DLDSR]Quality DLSS, Ultra/High/Original(PS4) Graphics Presets Scaling Benchmarks
09:59 - [1440p DLDSR]R5 3600 vs R7 5700X Benchmark Results Comparison (Ultra Settings)
10:56 - [1620p DLDSR]Quality DLSS, Ultra/High/Original(PS4) Settings Scaling Benchmarks
11:29 - [1620p DLDSR]R5 3600 vs R7 5700X Benchmark Results (Ultra Settings)
12:34 - [4K DSR]Quality DLSS, Graphics Presets Scaling (Ultra/High/Original)
13:08 - [4K DSR]R5 3600 vs R7 5700X Benchmark Results (Ultra)
[GAMEPLAY Testing]
14:54 - [1080p]Ultra, Quality DLSS vs DLAA forced via DLSSTweaks
15:21 - [1080p]Ultra, DLAA, Uncapped FPS, some Gameplay and Combat
16:42 - [1440p DLDSR]Ultra , DLAA, 60 FPS Lock (actual 58-59) via Vsync & Gsync @60 Hz w/Ultra Low Latency Mode ON
21:03 - [1440p DLDSR]High Settings, Balanced DLSS, 120 Hz limited via Gsync + Ultra Low Latency Mode (NVCP) (116 actual FPS)
23:33 - [1620p DLDSR]Ultra, High and Original Settings, Balanced DLSS, Uncapped FPS, some more Gameplay
26:18 - [4K DSR]Ultra, High and Original Settings, Performance DLSS, Uncapped FPS, Gameplay and Combat
This video is basically a “remake” of sorts for my HZD benchmarks, in preparation for the eventual Forbidden West release and to have that recent fresh data, in case I happen to fancy some comparisons, or just to see how much more demanding the sequel may be.
I’ve also included, at the end of each benchmark run, some comparisons with the results I got with my old R5 3600 CPU, which I used in the video from 2021, and all the HZD videos prior to the current one, of course.
I’ve tried as best I could to provide suggestions to achieve the smoothest 60 FPS lock and 120 FPS as well, for these specs at least, and threw in a nice bonus with the inclusion of some DLAA injection in there, via DLSSTweaks, which is a very little “mod” that you can use for almost any game that supports DLSS 2, to force DLAA or to tweak the internal DLSS profiles that normally control the ghosting and temporal stability quite a bit, among other things, but that’s more fine tuning that I didn’t get to do for this video.
All in all, I look forward to eventually have time to test, and play, Horizon Forbidden West, even if I’ll have to wait a bit because well, Dragon’s Dogma 2 is launching basically in the same 24 hour window.
As usual, I hope this can be useful to any of you, and I will see you in the next one : )
#HorizonZeroDawn #RTX3060Ti #Ryzen5700X
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