HOTS Enhanced Swarm mission 1-3

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Published on ● Video Link: https://www.youtube.com/watch?v=YDFyx7aQceI



Heroes of the Storm
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Duration: 18:07
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I'm gonna relax with this campaign before going for another tough one.

Copy and pasted description from discord:

This mod is focused on replacing all of the default HOTS units with elite variants that are more expensive, but have new passives and abilities to make up for it (similar to the Moebius mod for example). Also, you no longer use Kerrigan aside from no-build missions.

Currently, all missions are available.

Download Link: https://drive.google.com/file/d/1IkKqQ8rM74wHJYXYAgOb__29JF12K22R/view?usp=drive_link

Current Design Document: https://docs.google.com/document/d/1_yEQjJSMN7PGGJ_2G39qx-Xv5wQQwHPT2JCrgNB78mI/edit?usp=drive_link

General Features I plan to have:
New elite Zerg variants that have additional abilities and passives (Devouring Ones, Hunter Killers, Torrasques and more).
Several map changes
Kerrigan's Skills will be replaced with new set of utility passives to bolster your structures and army.
Enemy AI changes from the Nightmare mod (This isn't based on the Nightmare mod, it just uses the AI scripts to make the enemy smarter.)
Extra bonus objectives that unlock permanent upgrades for the rest of the campaign.
A fixed planet order to make balancing easier (Umoja-Kaldir-Zerus-Char-Dominion Space-Skygeirr-Korhal)
This mod is playable on all difficulties. Brutal is between base Brutal and Nightmare difficulty wise. Hard, Normal, and Casual offer a more relaxed experience.

Known Issues:
Due to the locked mission order, going to Char before Zerus is complete will give you no mission selection button.

Credits:
DaveSpectre for the AberrationGreen Evo skin and the Kilysa Brood Muta, Guardian, and Devourer Skins
Rhyme for the Nightmare HOTS and LOTV mods
MajorKaza for help with automatic creep tumor spreading for AI







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