Houdini & 3D / Surface Scanning Workflows | Paul Parneix | Houdini HIVE Paris

Channel:
Subscribers:
137,000
Published on ● Video Link: https://www.youtube.com/watch?v=o0UrXjUX0T4



Duration: 24:45
8,705 views
247


3D and surface scanning solutions are more and more accesible for games and VFX studios, but crafting a production-ready asset from a raw scan can be quite challenging. Paul will share his expertise on photogrammetry and photommetric-stereo techniques, and show how Houdini can help at different steps of the workflow to make things easier in the scope of building production ready assets. He'll also show how the new Houdini PDG system can be used to run and unify the different steps of the pipeline.

Paul Parneix is a Sr FX Artist and Technical Artist at Unit Image. After studying Biology at the university, he moved to Paris to learn VFX. He started to work as a generalist artist and quickly moved to FX. He joined the Unit Image team 4 years ago and worked on projects like trailers for God of War and Beyond Good and Evil 2. On the side of his FX job, he learned Python / C++ and participated in the development of a full-body and facial photogrammetry rig for Scan Engine, a 3D Scanning studio created by Unit Image. He also developed techniques and rigs for surface scanning using photometric-stereo and photogrammetry.




Other Videos By Houdini


2019-08-15STOPS: Dynamics for LAIKA Films | Peter Stuart & David Horsley | SIGGRAPH 2019
2019-08-14RenderMan for Houdini | Wayne Wooten | SIGGRAPH 2019
2019-08-12PDG as a Pipeline Tool for Small Teams | Pavel Smirnov | SIGGRAPH 2019
2019-08-06Houdini as the Best Software for 3D Grooming | Andriy Bilichenko | Houdini HIVE Paris
2019-08-06Houdini Pyro FX | Fire & Flames | Part 2
2019-08-06Houdini Pyro FX | Fire & Flames | Part 3
2019-08-06Intro to Motion Operators (MOPs) | Moritz Schwind & Henry Foster | End User Event 2019
2019-08-06Building Worlds with Houdini | Benoit Martinez | Houdini HIVE Paris
2019-08-06Terrain Tools | Rajendra Khirodkar | Toronto Houdini User Group (THUG) | March 2019
2019-08-06PDG Core concepts
2019-08-06Houdini & 3D / Surface Scanning Workflows | Paul Parneix | Houdini HIVE Paris
2019-08-06Houdini Pyro FX | Fire & Flames | Part 1
2019-08-06Evolving Pipelines with PDG | Jeff Wagner | Houdini Illume
2019-08-06July THUG with Soho VFX's Jorge Razon
2019-08-06From Motion to Emotion | Niels Prayer | Houdini HIVE Paris
2019-08-06Houdini Oceans | Jeff "Old School" Wagner | Houdini HIVE Paris
2019-08-06Creative Ways of Using Houdini for Motion Graphics | Maxime Hacquard | Houdini HIVE Paris
2019-08-06Vellum Cloth | Jeff Lait | H17 Masterclass
2019-08-06Learning Houdini: You're Doing It Wrong and How to do it Right | Matt Estela | SIGGRAPH 2019
2019-08-06Houdini Foundations: Pipeline in a Box | Robert Magee | SIGGRAPH 2019
2019-08-06Two tricks to make your Procedural Shading Workflow more Efficient | Oliver Markowski | SIGGRAPH...



Tags:
vfx
visual effects
visual effects software
vfx software
cg
cg software
fmx